A speed map in horse racing is a forecast of each runner's early position, from the leader back to the last horse, and of the pace that order will produce. A lone leader tends to get a slow or muddling race that suits it; two or more pushing for the front tend to make a genuine pace that suits runners from behind.
You draw one from today's barriers and the 800m positions in each runner's recent past-start lines, which how to read a form guide teaches you to find. A map can be wrong, so the worked race below puts a chance on each pace shape and prices the runners under both.
The four early positions on a speed map
| Position | Where it sits | What it gets | What can go wrong |
|---|---|---|---|
| Leader | In front, usually on the rail | Sets the pace, with clear running | Pressured into a fast early pace, or a target for the runners behind |
| On pace | Outside the leader, or on the rail just behind it | Close enough to strike when the speed lifts | Outside the leader there is no cover; behind it, the runner can be held in |
| Midfield | The middle of the field | Cover, and a choice of runs | Needs gaps, and can be caught wide |
| Backmarker | The back of the field | Saves energy early | Needs the leaders to tire and a clear run home |
The spot on the rail just behind the leader is the box seat. It saves ground and gets cover, but a runner there needs room to get out when the speed lifts, and a leader that holds the rail can keep it in.
Reading settling positions from the form guide
Each past-start line in Racing Australia's form prints where the horse was at the 800m and the 400m, such as 3rd@800m, 2nd@400m. The 800m position is the earliest marker it gives, and it means different things at different trips:
| Race distance | Metres run when the field reaches the 800m mark | What the 800m position shows |
|---|---|---|
| 1000m | 1000 - 800 = 200 | Early speed out of the barriers |
| 1200m | 1200 - 800 = 400 | Where the horse settled |
| 1600m | 1600 - 800 = 800 | Where it settled, after any early jostling |
| 2000m | 2000 - 800 = 1200 | A mid-race position, which can include a move |
Use runs at similar trips, and read each position against its field: divide the position by the number of runners. 3rd of 12 is 3 / 12 = 0.25, but 3rd of 6 is 3 / 6 = 0.50. Average the last three such runs into one figure, and set aside a run with a clear excuse, such as a slow start in the stewards' report. These bands keep your maps consistent from race to race; they are a working tool, not an official measure:
| Average share at the 800m | Type |
|---|---|
| Up to 0.15 | Leader |
| Above 0.15 to 0.35 | On pace |
| Above 0.35 to 0.65 | Midfield |
| Above 0.65 | Backmarker |
The figure says how a horse likes to race, and the barrier says how hard that will be today. A leader drawn wide has to cross the field before the first turn, spending energy if anything inside it has speed, while an on-pace type drawn inside can take the box seat cheaply. The barrier draw covers how to measure what a draw costs at each track.
Worked speed map for a hypothetical 10-runner race
Example: A hypothetical 1200m race on a Good 4 track, not a real race. Positions at the 800m come from each runner's last three starts between 1100m and 1300m.
| Runner | Barrier | Last three positions at the 800m | Average share | Type |
|---|---|---|---|---|
| 1 | 4 | 2nd of 10, 1st of 9, 2nd of 12 | 0.16 | On pace |
| 2 | 8 | 1st of 11, 1st of 10, 2nd of 12 | 0.12 | Leader |
| 3 | 1 | 4th of 10, 5th of 12, 3rd of 9 | 0.38 | Midfield |
| 4 | 6 | 9th of 11, 10th of 12, 8th of 10 | 0.82 | Backmarker |
| 5 | 2 | 3rd of 12, 2nd of 9, 3rd of 10 | 0.26 | On pace |
| 6 | 10 | 6th of 10, 8th of 12, 5th of 9 | 0.61 | Midfield |
| 7 | 3 | 6th of 11, 6th of 10, 7th of 12 | 0.58 | Midfield |
| 8 | 9 | 1st of 9, 2nd of 10, 1st of 12 | 0.13 | Leader |
| 9 | 5 | 10th of 12, 9th of 10, 8th of 9 | 0.87 | Backmarker |
| 10 | 7 | 5th of 12, 4th of 10, 4th of 11 | 0.39 | Midfield |
Runner 2's working: (1/11 + 1/10 + 2/12) / 3 = (0.091 + 0.100 + 0.167) / 3 = 0.12. The other rows follow the same sum.
The two leaders, Runners 2 and 8, are drawn side by side out wide, so both have to cross Runner 5, on pace from barrier 2, and Runner 1, on pace from barrier 4. The most likely shape, front to back:
| Spot | Runners (barrier) |
|---|---|
| Leader | Runner 2 (8) or Runner 8 (9), whichever crosses first |
| Outside the leader, without cover | The other of Runners 2 and 8 |
| Box seat | Runner 5 (2) |
| One off the rail, behind the leaders | Runner 1 (4) |
| Midfield on the rail | Runners 3 (1) and 7 (3) |
| Midfield, one or two wide | Runner 10 (7) |
| Midfield or further back, wide | Runner 6 (10), the runner most likely to be caught wide |
| Back | Runners 9 (5) and 4 (6) |
Genuine or muddling: forecasting the pace
The pace call is the map's main output. A genuine pace means the early sections are run quickly and evenly, the field strings out, and runners that saved energy behind the leaders get their chance late. A muddling pace means a slow, stop-start early section, a bunched field and a sprint home that suits whoever is in front.
| Runners that want to lead | Likely pace |
|---|---|
| None | Muddling: someone leads because nobody else will |
| One | Slow to even, with the leader setting its own tempo |
| Two or more, both pushing for the front | Genuine, often fast early, as they fight for it |
This race has two leaders that must both cross runners with early speed, so you might give a genuine pace a 65% chance and a muddling one 35% (illustrative judgements). Test calls like this after the race. For a 1200m race, race time minus the last 600m gives the first 600m, and sectional times shows how to judge it against other races at the same track.
How pace changes on-pace and off-pace chances
A pace call changes prices only once you put chances on each shape. Give a runner one chance if the pace is genuine and another if it is muddling, then blend them:
blended chance = chance of a genuine pace x chance if genuine + chance of a muddling pace x chance if muddling
With illustrative judgements for three runners from the map (the other seven runners take the rest of each column):
| Runner | Chance if genuine | Chance if muddling | Blended at 65% genuine | Fair price |
|---|---|---|---|---|
| 2, leader | 10% | 22% | 0.65 x 10 + 0.35 x 22 = 14.2% | 1 / 0.142 = $7.04 |
| 5, box seat | 15% | 17% | 0.65 x 15 + 0.35 x 17 = 15.7% | 1 / 0.157 = $6.37 |
| 9, backmarker | 14% | 6% | 0.65 x 14 + 0.35 x 6 = 11.2% | 1 / 0.112 = $8.93 |
Now say Runner 8 is scratched on race morning. Runner 2 can cross without a fight, so you cut the chance of a genuine pace to 25%:
| Runner | Blended at 25% genuine | Fair price |
|---|---|---|
| 2, leader | 0.25 x 10 + 0.75 x 22 = 19.0% | 1 / 0.190 = $5.26 |
| 5, box seat | 0.25 x 15 + 0.75 x 17 = 16.5% | 1 / 0.165 = $6.06 |
| 9, backmarker | 0.25 x 14 + 0.75 x 6 = 8.0% | 1 / 0.080 = $12.50 |
This ignores the small lift every runner gets from having one fewer rival; scale the field back to 100% if you want it exact. The leader's chance moves most in percentage points, up 4.8 against 3.2 down for the backmarker, because its two chances (10% and 22%) are furthest apart. The box-seat runner barely moves because it suits either shape. Compare the market's prices after the scratching with your new figures, not your old ones.
Risk: Betting involves risk. A pace call is a judgement that is often wrong, and a runner priced above your blended figure can still lose, and usually will. There is no guarantee of profit; see responsible gambling for limits and support.
Speed maps versus bias on the day
A bias changes what each spot on your map is worth, not where the runners go. If the early races go to leaders on the rail, the on-pace runners on your map deserve a little more; if winners come wide and late, the backmarkers do. In the worked race, a slow strip nearest the rail would turn the box seat, which suited Runner 5 under either pace, into a place to be stuck on the worst ground. Runner 10, one or two wide in midfield, would move up your list.
Before you move any price, test whether the day's results are a pattern at all with the count in track bias.
Where speed maps go wrong
| What happens | What it does to the map |
|---|---|
| A slow start | A mapped leader ends up in midfield or worse |
| A late scratching | Removes a leader or a backmarker and changes the pace call |
| A new rider or new tactics | A horse that usually leads may be ridden quietly, or the reverse |
| A drop back in trip | The early pace is quicker than the horse is used to, so it can settle further back |
| A gear change, such as first-time blinkers | May change how keenly a horse races early |
Lean on a map least when its inputs are thin: debutants with no past positions, horses back from a spell or changing trip sharply, or a field where nobody has led lately.
Build the final map once the field is settled, because one leader scratched can change the whole shape. Under Racing NSW's Local Rule 36A, notice of a scratching is due before 7:30 am on race morning for a day meeting, or 10:00 am for a night meeting, unless the Stewards allow a later one.
Before you price from a map, run two checks. First, has any runner been placed by its barrier alone? Runner 8, drawn 9, would sit near the back of a barrier-only map, yet it was first at the 800m in two of its last three starts. Second, have you priced every shape, not just the likeliest? In the worked race a genuine pace was only 65% likely, and one scratching moved Runner 2's fair price from $7.04 to $5.26.
After the race, grade the map. Racing Australia's form adds each runner's 800m and 400m positions to its past-start lines, and Racing Queensland publishes position maps built from GPS data for each horse at Queensland meetings (checked 7 October 2026). Keep a tally of how often your mapped leader actually led: if it falls well short of what you expected, your figures are overrating early speed.
Where B337 fits
Mapping a race is your job: B337 compares prices rather than reading form, and it has no ratings engine, no model and no selections. What the Terminal adds is the market side. Each bookmaker gets its own column, 40+ across racing and sports, next to Betfair back and lay, and the flucs (price history) beside each price show how a race was repriced after a leader was scratched.
Prices on the board are captured in cycles rather than continuously, and some bookmakers skip some races, so check the live price with your bookmaker before you bet.
A free account opens a limited view of the Terminal with live odds. Betfair is a trade mark of its owner, and B337 is not affiliated with it. For free and confidential support call 1800 858 858 or visit gamblinghelponline.org.au.
Risk: Betting involves risk. A map can be right and the race still go to a runner it said was badly placed, and a price can change between your screen and the bookmaker accepting your bet. See responsible gambling for limits and support.